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Author Topic: Link's Awakening 3D Remake  (Read 7891 times)
Zeruda
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« on: April 17, 2009, 11:59:39 PM »

Apparantly, information on another fan game has been leaked. Respectively named Ballad of the Wind Fish, the old-but-popular GB/GBC game, Link's Awakening, is being remade in a The Wind Waker-esque style. The environment is cel-shaded, but Link resembles a more mature look rather than the cartoon style we saw in The Wind Waker, Phantom Hourglass, and the upcoming Spirit Tracks. According to some, this style is being used to better represent the game's environment and overall feel. Remember, Link's Awakening wasn't dark and gloomy like Twilight Princess- it took place in a dream world full of vibrant characters and surroundings, not to mention it was one of the most (if not THE most) romantic games in the series.

So far, they have released some information about the game:

Game Information
*Two side items can be equiped at a time, and the sword and shield are always equiped.

*Pegasus Boots and Power Bracelet no longer take up a slot in the inventory and are activated by game commands.

*The Siren Instruments are now equipped as items, and have functions similar to the songs in Ocarina of time. The instruments are used to access new areas, advancing story, solve puzzles, and unlock hidden items, heart pieces, and item upgrades. For example, the Lily's Bell (which has already been featured in previous private Beta releases), can activate special blocks, platforms, and doors, which would otherwise be immovable. These blocks can help Link reach new areas and solve puzzles.

*Item combination will play a roll in gameplay. Combinations such as Bombs and Arrows, Fire Rod and Arrows, Ocean Rod and Arrows and others will be integral to solving puzzles, progressing, and obtaining hidden heart pieces and magic containers.

*The Guardian Acorns existed in the original game, but only as a random pickup, lasting temporarily. The Guardian Acorns in this game are thrown like a Deku Nut and create a temporary barrier which halves the damage which Link receives, and also deflects magic attacks.

*The Cuckoo Balloons function similarly to when Link obtains that blue Cuckoo to fly around areas, and operate like Cuckoos in OoT, in terms of aerial gliding. The Ocean Rod can cause objects to spin, be used as a weapon while underwater, and launch Link high into the air when he jumps (allowing him to reach new areas).

*Bow Wow is now an inventory item. When Link 'uses' the item, he throws Bow Wow out onto the field. Pressing the item button for Bow Wow will cause him to charge in the direction that Link is facing. He will attack whenever Link swings his sword. This gameplay mechanic will be useful for enemies who cannot be attacked from the front, as Link can set Bow Wow down onto the ground and have him attract the enemy's attention wile he runs around and attacks from behind.

*Link will be able to swim in water right from the start of the game, but will not be able to dive until he obtains the flippers. Using Bow Wow in water will allow Link to sink to the bottom and swim around as far as Bow Wow's chain lets Link swim. The Blue Tunic will allow Link to breath under water. Using Bow Wow as an underwater anchor will be required for certain boss fights and puzzles. The Ocean Rod gains a sword-like function underwater.

*To use the shovel, the player holds down the item button, and Link will stab the shovel into the ground, holding him in place. By releasing the button, Link can dig up items. However, if a powerful wind were to push Link off a ledge, or a powerful enemy attack were to knock Link off a platform, Link could use the shovel to ground himself and stop from falling. The shovel can also be used to uncover hidden switches and underground caverns hiding items!

*There will be alternate swords and shields available to Link throughout the game. Similar to the Giant's Knife and Biggoron Sword in Ocarina of Time, these alternate swords and shield are stored in the inventory and can be swapped over at any time. There are 3 different alternate swords to obtain, but only one can be carried at a time. Each sword possesses a unique trait and enhanced combat mechanic. The alternate Shield will be kept a secret, but I will say that the alternate shield will be more offensive than defense and allow Link to perform a special attack while using the pegasus boots.


They have even gone so far as to working on Link's voice, however, it is not yet final. They have a poll on whether or not the voice is suitable for this version of Link. The voice test can be heard here.

Recently, they have released the Tail Cave WIP screenshots:


A L P H A   D E M O
Post taken from: Ballad of the Wind Fish
The Legend of Zelda - Ballad of The Wind Fish Alpha01 Demo
The Legend of Zelda - Ballad of The Wind Fish Alpha01 Demo Low Process Mode

(If your computer will not run the game properly such as not responding to controls accurately, use the Low Process Mode download, which runs a little slower due to using less processing power but should work on any PC with half a graphic card.)

PLEASE NOTE : This project is only a month and a half old and I have not been working on it every day. There are countless errors and missing content, so roll with the punches with me on this. It's just a preview demo to let you guys know what the game will be like. This is an alpha release and more of a tech demo than anything else. Everything in the game is WIP and subject to a LOT of change before the final release.

Obviously, this project takes ton of work, and I only have so much time to work on it. I'm well aware of all errors and issues. Trust me, if I had the time to fix everything straight away, the game would be finished by now.

For Controls and debugging notes, press the F1 button.

Also, not noted in the Controls is the 'Careful' button. By holding the CTRL button when walking or aiming a weapon, it is possible to control movement more accurately.

I also forgot to mention that the Hookshot can snag onto Wooden Crates.

Other Notes
*This current build actually kicks your computer into 16-bit mode to ensure that weaker PCs can run at optimal speeds, so this build does not actually look as good as it is supposed to. The game normally runs in 32bit, and the option to run the game in different modes will be implemented with a later release.
*You can actually 'climb' Ulrira's House in this game build to test the ladder/vine climbing animation and physics.

Items (with functionality)
Bomb
Bow /Arrow
Boomerang
Magic Powder
Cuckoo Balloon
Shield
Sword
Hookshot
Roc's Feather
Ocean Rod

Combination Effects
Bomb + Bow
Magic Powder + Boomerang
Ocean Rod + Roc's Feather

Missing / Incomplete Items
Fire Rod
BowWow
Ocarina
Bottles
Guardian Acorn
Siren Instruments

Map Areas (Obviously, all areas are unfinished and still being developed)
Mabe Village
Library Path to Mabe Beach
Mabe Beach

Enemies
Octorok
Sea Urchin
Leever (animation incomplete)

Other Modules
Reading Signs
Using Game Menu to switch items
Talking to NPCs
Picking up Items
Swimming
Climbing
Ledge Grabbing

Areas are missing textures and models and structure are still being adjusted and refined.

Game Build Issues

If you get the error message :

"Failed to copy an animation from the model "resources/anm/npc/human_stand1.an8" to the model "resources/anm/npc/model_npc_boy1.an8". The source model has 0 bones, but the destination model has 26 bones. This is not allowed. Please make sure, that the skeletons of both models are identical and try again."

Just hit OK and continue playing. It shouldn't affect gameplay. Because I am unable to make the error occur on my PC, it will take some time to repair, and beside that, the message should be physically impossible to generate.

* Quite obviously, the game script and game events are not implemented yet.
* Title screen and Enter Name / Load game screen is not implemented yet.
* The Camera is still not 100% smooth and perfect. It will take hours of testing and adjusting to get it just right, so it is a long and tedious process.
* Optimizations are still unfinished, so on older or weaker machines, a slight FPS drop may occur.
* Due to adjustments to physics, Link may phase or stick to certain objects when jumping or rolling.
* There is an animation glitch that occurs if Link is attacked while performing certain actions. He may get locked into his animation until he is hit again. This will take a while to repair this so it may not be fixed before the release of this game build.
* The orientation variables for picking up certain items (such as rocks) has not been adjusted, so Link will hold them in a very strange manner.
* Animations are still not complete, some are not implemented yet including 'connecting' animations and T-target-while-using-a-certain-weapon.
* Textures are not finished in many areas.
* Certain Game Maps require adjusting texture maps and retexturing.
* Using Bow with Bomb sometimes ignores the Bow-use button.
* Link can walk off the maps where the other game areas are not implemented.
* The Hookshot physics is not yet 100% perfect.[/size]


(SOURCE)

You can visit the blog for this fan remake at their blogspot URL: http://balladofthewindfish.blogspot.com
« Last Edit: May 04, 2009, 05:22:40 PM by Zeruda » Logged


OOTFan98
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« Reply #1 on: April 21, 2009, 02:07:25 AM »

that so cool! i just beat links awakening a little while ago and i really liked marin (i thought she was cute). i hope this gets completed soon cause i really want to play it BAD!
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Bananandez
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« Reply #2 on: May 04, 2009, 05:09:56 PM »

I really like how they used to celshaded look. i always though that an older link would look great in that. i also like what theyre doin with the guardian acorns... i wonder how itll look.
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Zeruda
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« Reply #3 on: May 04, 2009, 05:25:16 PM »

Yeah, it looks pretty freakin' amazing. I'm gonna have to try out their demo ASAP.
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KittyKat
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« Reply #4 on: May 06, 2009, 01:32:12 PM »

This looks great! I really wanna try the demo. I hope that there will be some romance between Link and Marin hehe....
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nya!
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« Reply #5 on: May 06, 2009, 03:29:00 PM »

I don't know what else to say besides... awesome. o_o
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Mandy
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« Reply #6 on: May 07, 2009, 12:21:45 AM »

Wow, this looks so neat! g18
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